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AI Insights · Timothy · April 2024

Top Down Games Performance in South America Q1 2024

Explore the performance trends of the top 5 top-down games on a unified platform in South America during Q1 2024, including weekly downloads, revenue, and active users.

Top Down Games Performance in South America Q1 2024

In Q1 2024, the top 5 top-down games on a unified platform in South America showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:

Brawl Stars from Supercell experienced significant fluctuations. Weekly revenue saw a low of approximately $246.9K in late January, peaking at around $442.1K by the end of March. Downloads started at 256K in early January, maintaining a steady increase to reach nearly 398.4K by the end of the quarter. Active users also showed a remarkable upward trend, from about 6.8M in early January to approximately 9.9M by the end of March.

Clash Royale, another title from Supercell, saw its weekly revenue gradually decline from $254.2K at the beginning of January to about $156K by late March. Downloads varied, with an initial spike to 270.3K in early January, followed by a steady range around 177.6K towards the end of the quarter. Active users remained robust, starting at 19.9M and ending at around 19.7M.

League of Legends: Wild Rift by Riot Games showed a mixed performance. Weekly revenue fluctuated, peaking at $191K mid-January and dropping to approximately $119.7K by the end of March. Downloads remained relatively stable, hovering around the 40K-50K mark throughout the quarter. Active users saw a decline from about 787K in early January to roughly 636K by the end of March.

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. exhibited steady revenue trends, starting at around $169.8K in early January and ending at approximately $166.3K by late March. Downloads showed fluctuations, with a high of 154.1K in late January and a low of 105.1K in late February. Active users ranged from 1.8M in early January, slightly dipping to about 1.5M by the end of March.

Travel Town - Merge Adventure by Magmatic Games Ltd saw a consistent revenue trend, starting at $117K in early January and ending around $118.6K by late March. Downloads showed a decreasing trend initially, falling to 30.1K by late January but gradually recovering to 51.7K by the end of March. Active users remained relatively stable, starting at around 245.7K and slightly increasing to approximately 250.9K by the end of the quarter.

These performance insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024